
The Cenobite
A B-tier killer wielding Summons of Pain.
An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. Press the Power button to create a gateway and release the button to open it. Once opened, tap the Ability button to summon forth a possessed chain under your control. Direct the chain into a Survivor to bind them. A Survivor bound to a chain is unable to sprint. Their movement speed will decrease further as they’re hit with a second and third chain. Survivors can perform the Break Free action to escape. Lament Configuration: If left alone, the Lament Configuration initiates a Chain Hunt by summoning chains to pursue Survivors. A Survivor carrying the Lament Configuration will be afflicted with the Oblivious status effect and chains will occasionally be summoned to attack them. The Survivor must solve the Lament Configuration to end the Chain Hunt and remove the puzzle box from their possession. While doing this, The Cenobite will see their location and be able to teleport to it. When The Cenobite picks up the Lament Configuration, a Chain Hunt is activated. Additionally, all Survivors are instantly bound by chains, causing them to scream and reveal their locations. The Lament Configuration will spawn in a new location after The Cenobite or a Survivor has used it.
You induce mental suffering by crushing any hope of escape. After a generator is repaired, The Entity blocks the generator with the most progress for 25 seconds. You see its white aura during this time.
A Hex that toys with a victim's suffering. The first time you hook a Survivor, they become Cursed and Hex: Plaything activates on a Dull Totem. The Cursed Survivor suffers from the Oblivious status effect until Hex: Plaything is cleansed. Hex: Plaything's totem aura is revealed to the Cursed Survivor when within 16 meters of it. For the first 90 seconds, only the Cursed Survivor can cleanse the totem. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
You are the bringer of sweet pain. At the start of the trial, 4 random hooks are changed into scourge hooks. You see their auras in white. When a Survivor is unhooked from a scourge hook, they suffer from the Hemorrhage and Mangled status effect for 90 seconds. The first time the Survivor is healed, they suffer a 16% speed penalty to healing and repairing actions until injured again. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed. Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed.