Perks
Every killer and survivor perk, with what it does and the community builds running it.

Unlocks potential in one's aura reading ability. The auras of injured Survivors who are healing or being healed are revealed to you when they are within a 32 meter range.

You get excited in anticipation of hooking your prey. While transporting a body, your Terror Radius is increased by 12 meters and you have 18% Haste. Haste increases Killer movement speed.

This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 8 seconds and that Survivor is Oblivious for 60 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

After you fall from a height, your lunge attack distance is increased by 75% for 25 seconds. This perk has a 5-second cooldown.

Your genes have been altered to heighten your senses in intense situations. When carrying a Survivor, you can see the aura of other Survivors within 20 meters of your position.

Your vault speed is 15% faster. Performing a vault action calls upon The Entity to block that vault location to Survivors for 16 seconds. Only 1 vault location may be blocked in this way at any time. Does not affect pallets.

A deep bond with The Entity unlocks potential in one's aura reading ability.After hooking a Survivor, all other Survivors' auras are revealed to you for 5 seconds when they are further than 40 meters from the hook.

When within 16 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 5 seconds after leaving the generator's range. Haste increases Killer movement speed.

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. When you gain Bloodlust, gain Undetectable for 40 seconds. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds. When the last generator is fully repaired, all the Survivors' auras are revealed for 10 seconds.

The agony of one is inflicted on others. When hooking a Survivor, all injured Survivors suffer from the Hemorrhage and Exhausted status effects for 30 seconds. Exhausted prevents Survivors from activating exhausting perks. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until healed.

As soon as an exit gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you. Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are considerably more discernible than normal and can be tracked for 4 seconds longer than normal.

Your great strength allows you to shred through your prey's defenses. Destroy dropped pallets, breakable walls, and generators 20% faster.

Your psychic abilities influence technology in devastating ways. After damaging a generator this perk becomes active for 70 seconds. The generator regresses at 150% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.

Your prayers invoke a dark power that meddles with the Survivors’s chances of survival. 3 generators located furthest from you are blocked by The Entity for 120 seconds at the start of the trial. Survivors cannot repair these generators for the duration. Affected generators are highlighted by a white aura. Corrupt Intervention deactivates when any Survivor enters the dying state.

Even those without a fear of clowns know to be terrified of you. Survivors within your Terror Radius have a 50% penalty to healing progression speed, and healing Skill Checks move 50% faster.

As the end nears, you go in for the kill. Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens. Consume one token to increase the distance of your next lunge attack by 80%.

Your ties to the otherworldly manifest when your prey attempts to get away. Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 30 seconds. You see the aura of the vault locations blocked by Cruel Limits for the duration.

Increases the duration you are blinded by any means and the duration of pallet stuns by 15%. Increases regular vault speed by 25%.

The display of your powers creates a whirlwind of panic that spreads throughout the land. You become obsessed with one Survivor. When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 45 seconds, and its radius is set to 40 meters. You are granted the Undetectable status effect for the duration. The Survivor with the transferred Terror Radius is also considered to be "inside the Terror Radius" for other purposes. The Killer can only be obsessed with one Survivor at a time. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

In your presence, places once thought to be safe are perhaps the most dangerous. When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 8 seconds. Darkness Revealed has a cooldown of 30 seconds.

When you hook a Survivor, Dead Man’s Switch activates. The first Survivor that stops repairing a generator causes The Entity to block it for 35 seconds. The affected generator is highlighted by a white aura. Dead Man’s Switch cannot reactivate while it is blocking a generator.

You induce mental suffering by crushing any hope of escape. After a generator is repaired, The Entity blocks the generator with the most progress for 25 seconds. You see its white aura during this time.