
The Doctor
A mad electrotherapist who drives Survivors to madness.
CARTER'S SPARK Successfully striking Survivors with The Doctor's special abilities, Shock Therapy or Static Blast, increases the Survivor's Madness, eventually afflicting them with the Madness status effect and triggering increasingly potent effects. Madness I: Causes Survivors to scream once, revealing their position to The Doctor. Slightly affects Skill Check placement and direction. Madness II: Causes Survivors to scream once and experience hallucinations in the form of an illusionary Doctor. Moderately affects Skill Check placement and direction. Madness III: Causes Survivors to scream intermittently and experience hallucinations in the form of an illusionary Doctor. Tremendously affects Skill Check placement and direction. The Survivor cannot heal, repair, sabotage, unlock, cleanse, or use items until they successfully Snap Out Of It. When a Survivor completes the Snap Out Of It action, they return to Madness I. SPECIAL ABILITY: Shock Therapy Press and hold the Power button to perform Shock Therapy, unleashing a ranged shock attack on the ground in front of you. Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately interrupted. Shock Therapy immediately negates the Oblivious status effect. SPECIAL ABILITY: Static Blast Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream and gain increased Madness. Static Blast can only be activated when not on cooldown. Static Blast immediately negates the Oblivious status effect.

While chasing a Survivor, your Terror Radius is 5/10/15% bigger. While not chasing a Survivor, your Terror Radius is 15/20/25% smaller.

Whenever you damage a Generator: Its regression speed will go from 85% to 130% over the next 30s. The next Survivor who starts repairing it gets a special Skill Check. If they miss it, they lose 2/3/4% more progress.

Whenever a Survivor uses an item within 32m of you, they gain Exhausted for 15s. Whenever a Survivor within 32m of you gains Exhausted, you see the closest Exhausted Survivor's Aura for 2/3/4s. Cooldown: 25s.










