
The Dredge
A B-tier killer wielding Reign of Darkness.
Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible. SPECIAL ABILITY: THE GLOAMING Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged. Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once. SPECIAL ABILITY: NIGHTFALL The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins. During Nightfall, Survivors must navigate in total darkness, The Dredge’s Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.

Whenever you search a Locker, you see the Auras of Survivors within 8m of Lockers for 6/7/8s. Cooldown: 30s.

3s after a Survivor takes damage, for 12/16/20s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed.

While a Survivor within your Terror Radius is healing: They gain Blindness. They gain Exhausted. When they stop healing, this ends after 20/25/30s.















