
The Dredge
A B-tier killer wielding Reign of Darkness.
Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible. SPECIAL ABILITY: THE GLOAMING Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged. Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once. SPECIAL ABILITY: NIGHTFALL The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins. During Nightfall, Survivors must navigate in total darkness, The Dredge’s Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.
In your presence, places once thought to be safe are perhaps the most dangerous. When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 8 seconds. Darkness Revealed has a cooldown of 30 seconds.
Everything turns to dust. It is as inescapable as the coming of the night. 3 seconds after injuring a Survivor by any means, Dissolution activates for 20 seconds. While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, The Entity will break the pallet at the end of the vault, and Dissolution deactivates.
The Land of Shadows subsumes all. Healing only delays the inevitable. Whenever a Survivor performs the healing action within your Terror Radius, that Survivor suffers from Blindness and Exhausted. These effects linger for 30 seconds after a healing action is interrupted by any means. Blindness prevents Survivors from seeing auras. Exhausted prevents Survivors from activating exhausting perks.