
The Houndmaster
A B-tier killer wielding Scent of Blood.
The Houndmaster and her dog operate as one. Her commands are followed without question or delay. SPECIAL ABILITY: CHASE The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect. SPECIAL ABILITY: SEARCH The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed. SPECIAL EFFECT: HOUNDSENSE Healthy Survivors affected by Houndsense receive Deep Wounds when injured. Injured Survivors affected by Houndsense suffer from louder grunts of pain and longer pools of blood when put into the dying state.
After you fall from a height, your lunge attack distance is increased by 75% for 25 seconds. This perk has a 5-second cooldown.
When a Survivor reaches 75% healing progress while self-healing, they are faced with continuous Skill Checks. If one of these Skill Checks is missed or the heal is interrupted, the Survivor suffers from the Broken status effect for 30 seconds. Broken prevents Survivors from being healed.
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white. When a Survivor is unhooked from a hook, it becomes a scourge hook. When you hook a Survivor on a scourge hook, the aura of the generator with the most progress is revealed in yellow for 10 seconds.