
The Knight
A B-tier killer wielding Guardia Compagnia.
The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable. Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way. SPECIAL ABILITY: GUARD SUMMON Tap the Power button to activate Guard Summon mode. Once activated, move around to create a Patrol Path. While in Guard Summon mode, you can aim at a generator in progress, a dropped pallet or a breakable wall and tap the Attack button. This will summon a Guard to damage or special-break the selected object. You can also tap the Power button or drain the Power Gauge completely to end the Guard Summon mode. This will summon a Guard who will follow and Patrol the created Path. The longer the Patrol Path, the longer the Guard's Hunt Timer will be. There are three Guards that can be summoned one at a time: The Carnifex, who can damage or special-break objects faster; The Assassin, who moves faster during the Hunt; and The Jailer, who patrols and hunts longer, and is better at detection. GUARD SPECIAL ABILITY: THE HUNT While a Guard is patrolling, he can spot and detect Survivors. If a Survivor is detected, the Guard will move to their location, leave a Standard on the ground, and start Hunting the Survivor for a set amount of time. The Survivor can escape a Guard by unhooking another Survivor, grabbing the Standard, or surviving until the Hunt timer ends. If the Survivor is successfully attacked by the Guard or The Knight, the Guard will disappear. When a Guard downs a Survivor, The Knight receives a Killer Instinct notification.
You make an example of one of your victims, forcing their allies to become awed by your power. Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
You show no mercy, especially to those foolish enough to resist. Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 30 seconds. Hubris has a cooldown of 20 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.
The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Whenever you damage a generator, reveal the aura of all Survivors standing within 24 meters of your position for 5 seconds.