
The Legion
A B-tier killer wielding Feral Frenzy.
They were a plain group of friends until Frank formed them into a Legion. Now they draw power from the thrilling freedom of not abiding by any rule but their own. FERAL FRENZY Trigger Feral Frenzy to run at a high speed and chain attacks between multiple Survivors. When your power gauge is full, press the Power button to initiate Feral Frenzy. While Feral Frenzy is active, The Legion moves faster and gains access to additional abilities: Pallet Vault and Feral Slash. SPECIAL ABILITY: PALLET VAULT Press the Interaction button while Feral Frenzy is active, to special-vault a dropped pallet. SPECIAL ATTACK: FERAL SLASH Press the Attack button while Feral Frenzy is active to perform a Feral Slash. Hitting a Survivor with Feral Slash puts the Survivor into the injured state, inflicts the Deep Wound status effect, and refills The Legion’s power gauge. Additionally, any Survivors within the Terror Radius not afflicted by the Deep Wound status effect are indicated by Killer Instinct. If a Survivor hit by Feral Slash is already afflicted by the Deep Wound status effect, Feral Frenzy ends immediately. Each successful Feral Slash that does not end Feral Frenzy increases The Legion’s movement speed by 0.24m/s for the remainder of Feral Frenzy. The fifth consecutive Feral Slash will put any Survivor into the dying state. The fifth successful Feral Slash always ends Feral Frenzy.
Any generator within a range of 128 meters that is being repaired by two or more Survivors is marked by a yellow aura. When the generator is first highlighted, Discordance triggers a loud noise notification on the generator. After the generator is no longer within range or is no longer being repaired by two or more Survivors, the aura remains for another 4 seconds.
You open lockers 50% faster. Survivors who exit lockers suffer from the Exposed status effect for 30 seconds and scream, revealing their location for 4 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.
While carrying a Survivor, you suffer no cooldown for missed basic attacks and successfully hitting another Survivor with a basic attack will pause the carried Survivor’s wiggle timer for 4 seconds.