
The Mastermind
A A-tier killer wielding Virulent Bound.
The Mastermind can barrel forward, Infecting Survivors with the Uroboros virus or leaping over obstacles. Press and hold the Power button to charge a Bound attack. While charging, The Mastermind moves slightly slower as he prepares his strike. When charged, press the Attack button to Bound. If The Mastermind hits a Survivor, that Survivor becomes Infected (or furthers their Infection). Should The Mastermind crash into something during this Bound, he will slam the Survivor, causing damage; if not, the Survivor is thrown, losing a health state if they are thrown into any solid object. If Virulent Bound hits a window or dropped pallet, The Mastermind will special-vault the obstacle. SPECIAL EFFECT: UROBOROS INFECTION Upon being hit by Virulent Bound, Survivors become Infected. Infected builds over time, and when fully Infected, the Survivor suffers from a 4% Hindered status effect. If a Virulent Bound grabs and slams a Survivor while they are fully Infected, The Mastermind will automatically carry them. SPECIAL INTERACTION: FIRST AID SPRAY At the beginning of each trial, several Supply Crates spawn. Each contains a First Aid Spray. When Infected, a Survivor can use the First Aid Spray on themselves or another, removing the Infection. Each First Aid Spray has a set number of charges. After using a First Aid Spray, the Survivor's location is briefly revealed by Killer Instinct.
Your genes have been altered to heighten your senses in intense situations. When carrying a Survivor, you can see the aura of other Survivors within 20 meters of your position.
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human. When a Survivor performs a fast vault within 12 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 40%. This perk deactivates after vaulting a window. This perk has a 25 second cooldown.
You are a brilliant tactician who prepares for every eventuality. When exit gates are powered, this perk activates. While Terminus is active, injured, downed and hooked Survivors are inflicted with the Broken status effect until exit gates are open. When exit gates are open, Survivors will stay Broken for an additional 45 seconds. Broken prevents Survivors from being healed.