
The Xenomorph
A A-tier killer wielding Hidden Pursuit.
Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426. What they found there became one of humanity's greatest horrors. When The Xenomorph is in a trial, a series of tunnels become available to it. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode. Exiting a Control Station momentarily deactivates deployed Turrets and tags nearby Survivors with Killer Instinct. SPECIAL ABILITY: CRAWLER MODE The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, The Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode, The Xenomorph also has access to a brutal Tail Attack. SPECIAL MAP FEATURE: CONTROL STATIONS Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while The Xenomorph can enter and exit the tunnels underneath the Control Stations. SPECIAL ITEM: REMOTE FLAME TURRET Turrets can be placed in the map to counteract The Xenomorph. When The Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers The Xenomorph and can cause Crawler Mode to end. If a Turret successfully knocks The Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them. Carrying a Turret makes you immune to detection while the killer is in the tunnel. “Its structural perfection is matched only by its hostility.” – Ash, Science Officer
This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 8 seconds and that Survivor is Oblivious for 60 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
While chasing a Survivor, you cannot gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% Haste for 10 seconds. Haste increases Killer movement speed.
When you open a locker, all Survivors within 40 meters of the locker scream and reveal their position, then gain Blindness for 30 seconds. This perk goes on cooldown for 45 seconds. Blindness prevents Survivors from seeing auras.