
The Clown
A B-tier killer wielding The Afterpiece Tonic.
Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He has used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims. The associated Afterpiece Antidote also has useful effects. Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote. Tap or hold and release the Power button to launch a bottle. Press and hold the Active Ability button to replenish your bottles. SPECIAL ABILITY: Afterpiece Tonic On contact, the bottle will break, releasing a purple gas cloud that intoxicates Survivors. Intoxicated Survivors will suffer from impaired vision, involuntary coughing, and 14% Hindered for 1.6 second. SPECIAL ABILITY: Afterpiece Antidote On contact, the bottle will break, releasing a gray gas cloud which turns yellow upon activation. The Clown and any Survivors who enter an active Antidote cloud gain 12% Haste for 6 seconds. Intoxicated Survivors who enter an Antidote cloud are cured.
Your vault speed is 15% faster. Performing a vault action calls upon The Entity to block that vault location to Survivors for 16 seconds. Only 1 vault location may be blocked in this way at any time. Does not affect pallets.
Even those without a fear of clowns know to be terrified of you. Survivors within your Terror Radius have a 50% penalty to healing progression speed, and healing Skill Checks move 50% faster.
A deep bond with The Entity unlocks great strength. After hooking a Survivor, the next generator you damage instantly loses 15% of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 45 seconds after the Survivor is hooked.






