
The Judgment
A B-tier killer wielding Will of the Gods.
DIVINE LIGHT Press the Power button to Charge Will of The Gods and call upon Divine Light, allowing The Judgment to control its trajectory for a moment. Divine Light passes through all obstacles, at a slightly lower speed. When The Judgment is ready, they can Cast Divine Light, sending forth, becoming lethal and gaining constant speed, unaffected by obstacles. The longer Divine Light is controlled, the stronger the Cast action will be, increasing its acceleration, duration, and becoming lethal more quickly. Anytime a Survivor is caught in a Cast Divine Light’s trajectory, if they are not a Heretic, they gain Heresy and lose a health state. HERESY When a Survivor is damaged by Divine Light, they gain Heresy, which makes their repairs less efficient, causing loss of progress on Good Repair Skillcheck. Heresy will decay over time after Repenting at a Shrine of Judgment, when Liberating Heretics from Exile or when saved from the Exile. EXILE When standing over a Survivor affected by Heresy, The Judgment can Exile them or Kill them if they are on their second hook, gaining Zealous. When Exiled, they gain a Hook State and must dodge Seeds of Punishment, which seek to purify the Exile of their presence. While in Exile, Survivors can use the Searcher’s Pendant to collect Exiled Souls, which grant them bonus protections when saved from the Exile by Survivors who liberate them at a Shrine of Judgment. ZEALOUS While Zealous, The Judgment gains the ability to quickly redirect Divine Light after casting it. Divine Light is also larger and faster.

Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.

The first time a Survivor gains a Hook State, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running Survivors cannot gain more than 25/20/15% Haste at a time.

Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.