
The Nightmare
A dream demon who strikes Survivors while they sleep.
All Survivors have a Sleep Meter that fills over time; once filled, Survivors fall asleep and enter the Dream World, where they are afflicted with the Oblivious status effect. Hitting an awake Survivor with a basic attack will also send them to the Dream World. Survivors can wake by failing Skill Checks, having an awake Survivor perform the Wake Up action, or using alarm clocks that also provide temporary immunity to sleep. Awake Survivors hear The Nightmare's Terror Radius and see him within 16 meters, intermittently see him from 16 to 32 meters, and cannot see him beyond that. SPECIAL ABILITY: DREAM SNARES AND DREAM PALLETS While selected, press the Power button to charge a Dream Snare, and press the Attack button to release it. Dream Snares move quickly in a straight line, through walls but not over ledges. Survivors hit by the Dream Snare add time to their Sleep Meter if they are awake, while Sleeping Survivors will be Hindered by 12%. While selected, press the Power button to summon a Dream Pallet at a valid pallet location. Press the Power button while targeting a Dream Pallet to rupture it. Survivors hit by the rupture add time to their Sleep Meter if awake, while sleeping Survivors will be injured. SPECIAL ABILITY: DREAM PROJECTION Hold the Ability button to teleport to a generator or Survivor performing a healing action in the Dream World. Upon teleporting, all nearby Survivors add time to their Sleep Meter and are temporarily revealed with Killer Instinct. For each Survivor in the Dream World, the cooldown is reduced by 15%.
As soon as an exit gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you. Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.
The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a generator, Fire Up grows in power. For each generator completed, gain a 6% stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.
When The Obsession takes damage, gain 1 token, up to 5. Other Survivors open exit gates 30% slower for each token.






