
The Slasher
A A-tier killer wielding Omnipresent Evil.
POWER: Omnipresent Evil Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. Omnipresent Evil is deactivated by using Jump Scare. SPECIAL ABILITY: Jump Scare While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare. Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct. SPECIAL ABILITY: Throwing Spikes Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated. A Spike knocks back a Survivor and damages them for one health state. Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer. Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.

After you hook 3 different Survivors, a Dull Totem ignites. While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 11/12/13m: Scream. Gain 11/12/13% Hindered for 3s.

Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13. Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20.

Whenever you hook a Survivor, you gain Undetectable for 11/12/13s. When all Generators are completed, you gain Undetectable.


















