
The Slasher
A A-tier killer wielding Omnipresent Evil.
POWER: Omnipresent Evil Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. Omnipresent Evil is deactivated by using Jump Scare. SPECIAL ABILITY: Jump Scare While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare. Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct. SPECIAL ABILITY: Throwing Spikes Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated. A Spike knocks back a Survivor and damages them for one health state. Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer. Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
When you hook 3 different Survivors, Hex: Scared to Death activates on a random Dull Totem and triggers its effect: basic-breaking a pallet during a chase causes all Survivors within 13 meters to scream and gain the 13% Hindered status effect for 3 seconds. The Hex effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the trial.
Whenever you basic-break a pallet or a breakable wall, gain a token, up to 13. Whenever you are blinded or pallet-stunned, you are granted the 1% Haste status effect for each token this perk has for 13 seconds. This perk has a cool-down of 20 seconds after being blinded or pallet-stunned.
When you hook a Survivor, you are granted the Undetectable status effect for 13 seconds. When the exit gates are powered, you are granted Undetectable for the rest of the trial.

















