
The Trickster
A C-tier killer wielding Showstopper.
SPECIAL ABILITY: BLADE THROW Press and hold the Power button to enter the Throw State. Tap the Attack button to throw a single Blade, or hold down to unleash a flurry of Blades. Restock Blades at Lockers. SPECIAL EFFECT: LACERATION Survivors' Laceration Meter increases when hit by Blades. When the meter is filled, they lose a health state. Laceration decreases after a delay if Survivors are not hit by Blades. Injuring Survivors with basic attacks decreases Laceration. SPECIAL ABILITY: STYLE POINTS & STYLE RANKS By throwing Blades, injuring Survivors and performing distinct actions back-to-back, The Trickster earns Style Points. Regular actions give few Style Points, while skillful actions give more. Earning Style Points causes The Trickster to go up in Style Ranks. Each Style Rank improves his Blade throw and restocking speed. Earning Style Points refreshes the current Style Rank timer. SPECIAL CONDITION/ABILITY: S-RANK & MAIN EVENT At S-Rank, The Trickster gains a 44-meter Terror radius, the Lullaby is disabled, Laceration Meters decay blocked, Blade throw and restock speeds increase further, and he can trigger Main Event. Main Event is activated by pressing the Ability button, causing The Trickster to throw unlimited Blades at high speed. Each Blade hitting Survivors awards bonus Style Points. End Main Event early by pressing the Ability button. Main Event ending triggers fatigue. Main Event cannot be activated near hooked Survivors.

The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites. The last 4/5/6 Windows Survivors medium or fast-vault are blocked. You basic-vault blocked Windows 15% faster. You see the Auras of blocked Windows within 24m.

The first time you Hook each Survivor, you earn 1 Token. When all Generators are completed, when a Survivor starts opening an Exit Gate: It is blocked 12s, plus 6/9/12s for each Token. You are alerted.

While carrying a Survivor, Survivors within your Terror Radius gain Exposed. This ends 26/28/30s after: They leave your Terror Radius. You drop or Hook the carried Survivor. Cooldown: 60s.
















