
The Trickster
A C-tier killer wielding Showstopper.
SPECIAL ABILITY: BLADE THROW Press and hold the Power button to enter the Throw State. Tap the Attack button to throw a single Blade, or hold down to unleash a flurry of Blades. Restock Blades at Lockers. SPECIAL EFFECT: LACERATION Survivors' Laceration Meter increases when hit by Blades. When the meter is filled, they lose a health state. Laceration decreases after a delay if Survivors are not hit by Blades. Injuring Survivors with basic attacks decreases Laceration. SPECIAL ABILITY: STYLE POINTS & STYLE RANKS By throwing Blades, injuring Survivors and performing distinct actions back-to-back, The Trickster earns Style Points. Regular actions give few Style Points, while skillful actions give more. Earning Style Points causes The Trickster to go up in Style Ranks. Each Style Rank improves his Blade throw and restocking speed. Earning Style Points refreshes the current Style Rank timer. SPECIAL CONDITION/ABILITY: S-RANK & MAIN EVENT At S-Rank, The Trickster gains a 44-meter Terror radius, the Lullaby is disabled, Laceration Meters decay blocked, Blade throw and restock speeds increase further, and he can trigger Main Event. Main Event is activated by pressing the Ability button, causing The Trickster to throw unlimited Blades at high speed. Each Blade hitting Survivors awards bonus Style Points. End Main Event early by pressing the Ability button. Main Event ending triggers fatigue. Main Event cannot be activated near hooked Survivors.
A Hex that ensures those lesser than you are properly herded. When a Survivor performs a rushed vault, the vault becomes blocked by The Entity. This applies for up to 5 vaults. The Hex effects persist as long as the related Hex Totem is standing.
You're not going to let just anyone into the VIP room. After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates. When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 12 seconds for each token in your possession.
Your unmatched showmanship dazzles all. While carrying a Survivor, any other Survivors within your Terror Radius suffer from the Exposed status effect. The effect persists for 30 seconds on Survivors who leave your Terror Radius, as well as those within the radius when you hook or release the carried Survivor. Starstruck has a cooldown of 60 seconds once a Survivor is no longer carried. Exposed Survivors will be downed by basic attacks even if uninjured.